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Build a wall box around the edges of the map proper, that will cut player vision at the edges of the map If the setting is disabled, tokens with vision will have what they can see restricted to only locations that are lit by a light source of some kind. If you don't want to place walls just because it's a hassle, the better roofs module adds a button that adds walls to the edges with one click.
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Almost the exact opposite to invisible walls, ethereal walls block vision and light, but tokens and sounds freely pass through them If vision is turned off for the scene, all tokens will see the entire thing because vision rules aren't being enforced. These walls may be useful for dark veils, curtains, or thin fake walls.
How to set up walls in order to not block vision to whats behind it but hide it's interior
Help (self.foundryvtt) submitted 10 hours ago by mineralchost as the tittle says i want a specific configuration for my walls. You could add a perimeter to your background map (in photoshop, et al) of an appropriate width and then zero out the actual padding value in foundry That way the padding would appear as part of the actual map. Terrain walls are used for blocking movement of a token and vision beyond the terrain wall boundary
These are typically used to hide what is behind an object, but allows the token can see the object itself such as a building. Disable vision on drag and drop for gm The module provides the feature to disables the vision limitation when dragging a token as gm Useful for not show the map to player when you move some token on the map.
This area is most noticeable for players because gm users cannot see token vision and place a template at the same time, but they will still see the incorrectly expanded darkness area.
